TargetAngleX += touchPos.y * orbitSensitivity Public void RotateObject(Vector3 touchPos) ResultQuat = horizontalQuat * transform.rotation HorizontalQuat = Quaternion.AngleAxis(currentAngleY, transform.up) VerticalQuat = Quaternion.AngleAxis(currentAngleX, ) Var t = $$anonymous$$athf.Pow(2, inertiaFactor * ltaTime) ĬurrentAngleX = $$anonymous$$athf.Lerp(currentAngleX, targetAngleX, t) ĬurrentAngleY = $$anonymous$$athf.Lerp(currentAngleY, targetAngleY, t) The Palace of Versailles now offers many 3D models of rooms and emblematic works of art on the Sketchfab platform. If (touch.phase = TouchPhase.$$anonymous$$oved)ĭeltaTouchPos = currentTouchPos - previousTouchPos ĭebugText.text = "Touch $$anonymous$$oved" Credits: 'Coffee Mug (School Project)' by. If youd like to find out more about the topics covered in this video, check out the links below: Supported 3D formats.
Rotate model 0.000000 degrees Number of degrees model is rotated on output. In this video, youll learn how to use ZapWorks Studios SketchFab integration to import 3D models directly to your project in just a few short steps. Valid units: millimeters, centimeters, meters, inches. Var go = GameObject.FindGameObjectWithTag("Debug") Units for the model vertex data itself: millimeters: Meaningful only for 3D printing export. For me, the trackball is just waaay to small, so it makes rotating the model around really twitchy and cumbersome, compared to what i was use to with good ol' CATIA V4, that i once used a lot. The ball, etc then aligns with the z-up of the model. The problem is that the member was not in horizontal position so my ortho are wrong. I took with my total station various point on it and I have a very good result with high accuracy.
Start is called before the first frame update Then rotate and resize the region to match the model. I have created the model of a marble architectural member of an ancient building.
public class DragRotate : $$anonymous$$onoBehaviour I guess, this is what we both intend to do: I wrote a script to clamp angles, but the rotation seem weird. Sketchfab 3d model settings material editor. Did you solve this? Actually, I am looking for the same thing. Edits you make will not change your original file, they will only affect viewing on Sketchfab.