Practice Area: You can practice freely without opponents or time pressures. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in House Flipper which deal with what support is offered to get started with the game. If you want to play House Flipper, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility: Similar Games With More Accessibility Features for Difficulty This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress. Save Progress Anytime: The game automatically saves progress or you can save any time. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode.
This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. We've documented 3 accessibility features for Difficulty in House Flipper which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. There are certain repairs that require you to distinguish between colour, and different colours of text are used to identify different things throughout the game.Įach interactive element is clearly outlined in white when you hover over it, and you can change any cockroaches and insects to broken glass to avoid potentially triggering content. Initially, many of the locations can be quite dark as they are meant to appear dirty and damaged (there isĪ slider to increase brightness), but by the end of the transformation the locations are bright and colourful. As there is no dialogue, this information is very important to understanding the game, and the game can be played without any audio in full. Your controls, and other pieces of information such as buyer requirements and bank balance are directly overlaid over the gameplay, sometimes making them unclear as they can blend into the background, and are quite small and cannot be adjusted.
Whilst there aren't any difficulty settings owing to the nature of the game, you aren't up against the clock so can take as long as you need on each part.